Tuesday, December 14, 2010

Another head, 40 minutes



40 minutes. Heavily inspired by Pior Oberson's sculpture, then I went off and ruined it.

Wednesday, December 8, 2010

Speed Sculpts

So I haven't been updating with BA because, as you may or may not have heard, I landed a job at WMS Gaming in Chicago only a week after I posted the turntable video. So he isn't finished quite yet, I plan on revisiting the textures and making them a bit more Team Fortress-y, but in the meantime, I thought I'd share what I've been doing lately.

I try to make quick speed sculpts (less than two hours) every day at work as a warm up and practice exercise. So far my job has been a far more general 3D practice, so I like to sculpt here and there to keep my creative juices flowing.

Enough talk, though! Here are some pics, starting with the first:












The first two are in Sculptris, the rest are done in ZBrush. Any that have shoulders are from Arshlevon's base bust. The rest are from spheres or a plane.

Sunday, March 14, 2010

Bad Attitude!

Here he is, (almost) complete! Textures are done, shaders are close, main things are going to be the jewelry and the rig for animation. Check back this time next week.



This is really just a quick turnaround I threw together to show some folks at the Game Developers Conference, with a peek of the model in Unreal3. Once I get him rigged and in the game, I'll have a much cooler presentation up on my main site.


And on a side note, I'm going to publish everything in HD 720p when and where I can. Just trying to stay with the times (sort of).

Wednesday, January 27, 2010

Game Project Update!!

I've got a few concepts for the main characters of our steampunk game project. The team loved my BA Baracus character model so much, that they decided to make the game essentially an A-Team vs. Steambots style.

As such, here are a couple concept drawings for Howlin' Mad Murdock and Face Templeton.







More to come, so stay tuned.

Monday, January 4, 2010

On a team!

So I've recently volunteered my skills to a start-up group of developers.

We're making a game that could best be described in a nutshell as "Team Fortress 2 meets Left 4 Dead." In other words, 4 players, each with specific skills that promote player cooperation, on a team versus waves of enemies in an arena-style environment.

I was named the art lead, so I'll be heading up the art development-- which will be no small feat, as the team wants the players to go up against steampunk armies in an art style similar to that of TF2.

I love the style and art of steampunk, but it is a difficult style to pull off. Too many cogs and steam and the object looks too fake, but too realistically mechanical and you lose the whole concept.

This is going to be an awesome challenge!

More as it develops.

Current 3D WIP

BA Baraucs, A-Team Fortress style.



First in a series, hopefully. I've had some visions of Face and Murdoch, but they'll have to wait for the time being.